TH10-12 War Strategy: PekkaBoBat and Pekka Smash

Years ago, the Pekka was considered taboo for 3-star strategies, but not anymore.  This post explains two types of Pekka attacks:  the PekkaBoBat and the Pekka Smash.

Strategy:  The PekkaBoBat Attack

Suggested Troops and Spells:

  • Siege Machine:  Wall Wrecker, usually filled with a Pekka and Ice Golem at TH12, or Pekka and Giants at TH10-11
  • Grand Warden set to GROUND
  • 4-5 Pekkas + the extra one in your CC
  • usually around 10 Bowlers
  • 4-5 Healers
  • possibly an Electro Dragon and/or Baby Dragon to help create your funnel, with a test Balloon
  • possibly an Ice Golem, either for a temporary tank at the beginning of the attack or for a distraction to a Wizard Tower later in the attack to protect the Bats
  • 2-4 Wizards for clean up
  • 1-2 Rage Spells
  • 2-4 Freeze Spells
  • 5-7 Bat Spells
  • 1 Poison Spell
  • Possibly a Jump Spell, if you’re engaging the Town Hall very early and need the Jump to direct your Killsquad further into the base.

How It Works:

  1. Create Your Funnel with your Barb King and Other Troops:  The King and possibly also an Electro Dragon or Baby Dragon (use a test balloon to soak up a possible Black Air Mine) create your funnel.  It’s possible that you might use a short Queen Walk to create one side of the funnel.  With PekkaBoBat, you actually prefer for your King not to join with the Killsquad so that the Healers heal the Pekkas instead of the King.
  2. Pekkas, Wall Wrecker, Healers, Queen, Bowlers and Grand Warden:  They push through the base, hitting the Eagle Artillery early and ideally also the Town Hall early at TH12.  Your Rage Spell will be used on the Killsquad.  I’ve seen some attacks where an Ice Golem is used as a temporary tank to help the Wall Wrecker push further into the base (not shown in the videos below).
  3. Grand Warden’s Ability:  At TH12, if you engage the Giga Tesla early, use the Grand Warden’s ability to keep the Killsquad alive through the Giga Tesla’s explosion.  Otherwise, use the Grand Warden’s ability timed with the mortar hits from the Eagle Artillery, possibly also when the Killsquad engages the enemy CC troops.
  4. Bat Spells and Freeze Spells:  After the Killsquad has engaged the enemy Queen and enemy CC troops (and at TH12, also after they have taken down the Giga Tesla), the Bat Spells should be used at a location that will take down other defenses that are currently not reachable by the Killsquad.  Freeze spells must be used primarily to keep the Bats alive — more info below.

What Should the Freeze Spells be Used on?

The Freeze Spells should be used to keep the Bats alive.  The defenses that can quickly destroy bats, and therefore require using a well-timed Freeze Spell to keep the Bats alive, are:

  • Wizard Towers
  • Multi-Target Inferno Towers
  • maybe X-Bows, but they are less dangerous than the previous two defenses mentioned above

If the base has Single-Target Infernos, it is possible that you might need to use a Freeze Spell on it to keep your Queen alive or keep the Wall Wrecker from breaking open too early.  Advanced Tip:  You can use a well-timed Ice Golem to distract a Wizard Tower, in order to keep the Bats Alive.


Strategy:  The Pekka Smash Attack

The main difference with the Pekka Smash attack, from the PekkaBoBat, is that Pekka Smash uses Jump Spells to enter the base (maybe some Wall Breakers), and uses the Stone Slammer late in the attack instead of any Bat Spells.

Suggested Troops and Spells:

  • Siege Machine:  Stone Slammer, filled with Balloons or possibly Hog Riders
  • Grand Warden set to GROUND
  • 4-5 Pekkas + the extra one in your CC
  • usually around 10 Bowlers
  • 4-5 Healers
  • possibly an Electro Dragon and/or Baby Dragon to help create your funnel, with a test Balloon
  • possibly some Wall Breakers to enter through the first row of walls
  • 2-4 Wizards for clean up
  • 3 Rage Spells
  • 2 Jump Spells
  • 1 Heal Spell (usually your donated CC spell)
  • 1 Poison Spell
  • possibly a Haste Spell for the CC Balloons

How It Works:

  1. Create Your Funnel with your Barb King and Other Troops:  The King and possibly also an Electro Dragon or Baby Dragon (use a test balloon to soak up a possible Black Air Mine) create your funnel.  It’s possible that you might use a short Queen Walk to create one side of the funnel.  Once again, you actually prefer for your King not to join with the Killsquad so that the Healers heal the Pekkas instead of the King.
  2. Pekkas, Wall Wrecker, Healers, Queen, Bowlers and Grand Warden:  They push through the base, hitting the Eagle Artillery early and ideally also the Town Hall early at TH12.  You’ll use all your Rage Spells, Jumps Spells, and Heal Spell on the Killsquad.
  3. Grand Warden’s Ability:  At TH12, if you engage the Giga Tesla early, use the Grand Warden’s ability to keep the Killsquad alive through the Giga Tesla’s explosion.  Otherwise, use the Grand Warden’s ability timed with the mortar hits from the Eagle Artillery, possibly also when the Killsquad engages the enemy CC troops.
  4. Stone Slammer:  After the Killsquad has engaged the enemy Queen and enemy CC troops (and at TH12, also after they have taken down the Giga Tesla), and has pushed into the middle of the base, the Stone Slammer should be used at a location that will take down other defenses that are currently not reachable by the Killsquad.  I’ve seen some attacks where a Haste Spell was used after the Stone Slammer popped open and Balloons came out.

Videos:  Both Strategies

Clash with Eric has created some videos, many of which highlight both of these Pekka attack strategies.  One of the following videos also includes the Bat Slap strategy (Witches and Bat Spells).

This last video shows highlights of OneHive Clan’s attacks at the ESL Mobile Open Finals at Dreamhack Dallas.

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